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- on exitFrame
- global nugia, ayumi, self, tired
- if self = 0 then
- set self to 4
- set the visible of sprite 17 to 1
- set the visible of sprite 18 to 1
- set the visible of sprite 19 to 1
- set the visible of sprite 20 to 1
- set tired to tired + 1
- end if
- set the visible of sprite 26 to 0
- if nugia = 0 then
- set the visible of sprite 21 to 1
- set ayumi to ayumi + 2
- updateStage()
- go("first")
- else
- go(the frame)
- end if
- end
-